Tuesday 16 May 2017

Batman: Arkham Asylum - A Retrospective Review



Superhero videogames haven’t always had a good reputation. Fighting against movie tie-ins for the title of ‘videogame concept most done poorly the most’, there are only a handful of great superhero games to name. Before Batman: Arkham Asylum, I would have fearlessly said that Spider-Man 2 was the best among them. However, Rocksteady’s unexpected hit starring the Caped Crusader, released in 2009, easily made that opinion an uncertain one. Like the Bat, this one came out of the shadows and caught the gaming world by surprise.

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The plot, written by Paul Dini of Batman: The Animated Series fame, revolves around Batman trying to stop his archenemy, Joker, who has managed to lead a complete takeover of the titular asylum, unleashing its inmates, many of which happen to be some of the Dark Knight’s most dangerous foes. The player is therefore tasked to proceed through the asylum and its intricate security systems and passageways, solving puzzles, taking down inmates and putting away some of the most dangerous foes in the Bat’s comic book history. While the plot has its share of twists and turns, its really not the star of the show here nor is it really meant to be. It shines where it matters the most – gameplay.

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Gameplay-wise, if Spider-Man 2 was the first Spidey game to make you feel like the wallcrawler, then Arkham Asylum was the first Batman game to make you feel like Batman. Everything, from Batman’s oddly pleasant weighty feel to his wide assortment of gadgets, is incredibly satisfying. Of course, the thing that players often revere about this game is its fun battle system. The fun lies in its beautiful simplicity, allowing you to chain combos with the Square button and counter with triangle without ruining the flow of the fights. There’s nothing sticky or restraining about Asylum’s fights – in fact, much the opposite. Moves can be pulled off with such ease and yet with the grace of a dancer that it’s impossible not to have a good time. Often, the only frustration that occurs is if an enemy attacks you and breaks your combo chain. But it’s also that frustration that brings you back in for more.

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If the simple delights of subduing inmates weren’t enough, the boss battles in Asylum ices the top of the cake. The boss battles are pleasantly reminiscent of PS1 platformers like Crash and Spyro, where the player is forced to think and use different tactics for each individual villain. The joy of the boss fights is that they require a mix of Batman-like detective skill and gadgets. Figuring out their weakness makes it all the more satisfying when you finally defeat them. As for the villains themselves, there’s a good selection from Batman’s past rogue gallery including Bane, Scarecrow and Poison Ivy as well as the aforementioned Joker. While the voice acting for these characters (as with pretty much most of the game’s voice acting) is brilliant, some of them feel as though they were merely shoehorned into the plot just to serve as a boss. The motivations of these characters don’t always seem plausible to me. Then again, this is a game about a bunch of super-powered lunatics in an asylum so perhaps we can let that one slide.
Anyway, as we all know, Batman isn’t merely a skilled martial artist, but also The World’s Greatest Detective. As far as I know, Batman games before Asylum never attempted to show this side of the character, but alas, here it is. In certain situations, the player will switch to a first-person view and be required to scan evidence (i.e. traces of alcohol or footprints) in an enclosed area and then go follow said evidence to reach a certain goal or objective, usually a non-player character. These sections are pretty cool in concept and look impressive visually, but gameplay-wise, are easy and underwhelming. Perhaps responding to this criticism, Rocksteady beefed up these sections in the first sequel while Warner Bros. Montreal took this up to eleven in Arkham Origins.

But where the Arkham series was concerned, Asylum really hit the ground running. Not only did it start a brilliant Batman subseries, but it restored gamers’ faith in the superhero videogame genre. A superhero videogame could be done properly. The proof is in the pudding, and the pudding is this brilliant game.

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